![]() Aging is mostly the same as The Sims babies grow into children, but children don't grow any older. A Sim's spouse and children are NPCs (although the player can decide to marry two created Hero Sims). In addition to completing quests and doing their job, Hero Sims can also marry and raise a family. This system of levelling up is similar to the professions inAmbitions. ![]() Leveling up unlocks profession crafts or actions, imbuing the game with an RPG-style feel. After earning some experience points, the hero will level up. Some of the actions in the game, including completing quests, give the Hero Sim experience points. Doing so will raise their focus, the game's mood, which has a major involvement in the way the Sim performs many interactions, as well as in the quest performance itself. How the Hero Sim is doing in the quest can be seen in the quest performance meter.īesides the quest and quest performance, players' Sims have various jobs, and each job has its own duties (called responsibilities) that they will be given to fulfill daily (two per day). However, it is also important to excel at the quest so better rewards are given. During quests other non-controlled Sims (even the Heroes created by the player) live in the kingdom, and will continue their life while the quest is going on., like in the story progression feature in The Sims 3.Ī player's main goal is to complete the quest by following the indicated quest-related actions. When the quest is completed, another quest must be selected and another choice of Hero Sim(s) must be made. With the quest and the Hero Sim(s) selected, the game unpauses and the player is able to control the chosen Hero Sim(s) during the quest. A player can create Hero Sims to control, each one having a profession (monarch, knight, merchant, etc.). With the game stopped, the player has to choose a quest (quests are required to fulfill said kingdom ambition), and then choose which hero Sim they want to use. The major difference in the gameplay is that the game is quest-driven. Once an ambition has been completed, the play will unlock new ambitions for future playthroughs as well as unlocking freeplay for that specific kingdom. The storyline of the game is to build a successful kingdom, by fulfilling the player's "Kingdom Ambition," which the player chooses at the start of the game.
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